Heaven
Posts : 152 Soul Currency : 120 Join date : 2013-07-05
| Subject: Vizard Race information Tue Jul 16, 2013 5:13 pm | |
| Vizard Combat Styles So you wanna be a Vizard, huh? One of them Shinigami that has a freeloader livin' inside his mind. Alright, whatever floats your boat. They follow the same system as any other race with one major difference. Note that below, they have 6 combat styles as opposed to the normal 5. Well, you can only have 5, so when you register your character you're gonna have to choose something you can't ever learn to do/progress in. This is done in an attempt to keep things fair and avoid the Vizard from having the best of both worlds. You are obviously locked with having the Mask Combat Style, if ya don't want it then go make a Shinigami. Otherwise, you have your mask and 4 others of your choices.
Mask - Spoiler:
Mask
- -Level 1 –You just became hollowed, your first experience was traumatic and unnerving to even the strongest of wills. The basic control isn't there, unchained and dangerous, your hollow mask is inadept at all but the most trival matters. At this stage is more for looks than anything else, comparable in strength to a 7-8th seated officer. It offers no protection and no inherent bonus to powers. You can only sustain your mask for 3 posts before you become exhausted and severely fatigued. You can not don it again, and your combat styles drop to 1 in all categories, you powers get resealed and your dead on your feet basically. Cost - 300 Soul Currency
- -Level 2 – Your experience with donning your mask is fairly decent. Developing an understanding of its power and the role it plays, you haven't fully dominated your mask yet, and you know you are just one battle away from a hostile take over, but your managing. The mask gives a sub-par performance on the defensive side, withstanding up to kidou level 25, and you'll take it and be happy for it as long as you can remain in control. You can sustain your mask for longer periods of time, roughly 5 posts before you become very fatigued, not exhausted and dead on your feet like before, but severely fatigued (This would kick you out of bankai/ress and place you back into a previous state)You must wait at least 16 posts before donning the mask again, but most times your fatigue gets the better of you. (Lasting 16 posts in a sever fatigued state will not be easy, assured or even considered if issues arise)Cost - 500 Soul Currency
- -Level 3 – You are the king, and the hollow your bi... horse yes.... You understand and have come to the mutual agreement that your kingdom is your own, and no one shall take it from you. (Unless your extremely stubborn). The mask gives a exploratory performance on the defensive side, withstand up to kidou level 40, and you are more than gracious for it. It also increases your attack strength (technique wise) by 5 kidou levels, with is an impressive advantage. You can sustain your mask for a very long period of time, 8 posts total before you become tired and have to wait at least 10 posts before donning it again. Cost - 700 Soul Currency
Augmentation-
- -Damage Resistance – Increase the damage you can withstand by a total of 5 kidou levels while in your mask form. . [Cannot be ignored.] Cost - 500 Soul Currency
- -Cero/Bala – You are able to choose between a cero or a bala, only one choice however. You must pay that level cost for the associated levels, at max you can go to level 2 in one of them. Cost - As stated in Arrancar information
- -True Monster – Your mastery of your inner hollow has extended far beyond the normal confines, you are a true monster, where ever you go your presence is felt to all around. Increase the strength of your attacks with your mask on by an additional 10 levels. As well as the defense offered by 5. Cost - 1000 Soul Currency
- -Duration Increase – Upon knowledge, training and practice with others, you can potentially increase the duration of your mask (Must be level 3) by 1 post per two missions completed and paying 100 Soul Currency. At best you can increase it to 15 posts, which the cool down increases by 1 per two posts increased.
Cost - 100 Soul Currency
Shunpo - Spoiler:
Shunpo
- -Level 1 – Capable of using at most 4 uses at a time before a 4 post recharge rate. At this level you are easily traceable to the naked eye, meaning people can sense where your Shunpo is going. But that doesn't make it any less swift. Cost - Soul Currency
- -Level 2 – Capable of using at most 8 uses at a time before a 4 post recharge rate. A normal LT level Shunpo move. Your untraceable to the naked eye, and a blur to any level ones. You are noticeable to any Level 3’s. Cost - 500 Soul Currency
- -Level 3 – Capable of using at most 12 uses at a time before a 4 post recharge rate. A captain level shunpo mover, untraceable to anyone that isn't level 3, and a blur to level 2. Cost - 700 Soul Currency
Augmentation-
- -Utsusemi – Level 1 – A move that allows for the a movement of great speed, much higher than shunpo. Leaving behind an afterimage that can appear to take damage or even die. Can use twice a fight. [Strategic, Instant] Cost - 250 Soul Currency
- -Utsusemi – Level 2 – Same as above however this appears to take damage and leave behind a piece of cloth so it feels as though the opponent cut or hit. Even looking as if the move hit. This also increases your shunpo to 14 times a before a 4 post recharge rate. Cane be used 4 times a fight. [Strategic, Instant] Cost - 500 Soul Currency
- -Junkei – Level 1 – This technique allows the user to create clones, up to 5 afterimage clones. These clones are tangible and last up to two posts. After all five have been used there is a recharge of 7 posts. [Strategic, Instant] Cost - Soul Currency
- -Junkei – Level 2 – The final stage of Junkei, allowing the user to leave behind or create up to 15 afterimages clones, these clones are tangible and no amount of sensory can tell them apart from the real deal. They last five posts, once all 15 are used, a 7 post recharge is needed. [Strategic, Instant] Cost - 500 Soul Currency
- -Onmitsukidō Chief – Only obtainable if one has final stages of both Junkei, Utsusemi and Shunko. This is a advance form of everything, increases shunpo count to 16, increases Utsusemi use to 6 times, and increases Junkei to 18 times. Cost - 1000 Soul Currency
Reiatsu - Spoiler:
Reiatsu
- -Level 1 –The requires amount of reiatsu to gain shikai. This level allows for the basis of reiatsu, air walking to base level kidou. Comparable to a 4th or fifth seat. Cost - 300 Soul Currency
- -Level 2 – This is the required amount of reiatsu needed to obtain bankai. Comparable to a LT level shinigami. Cost - 500 Soul Currency
- -Level 3 – The captain level, enough to bring any level 1 to there knees. This is what seperates the boys from the men, Captains from officers. Cost - 700 Soul Currency
- Quote :
- Average Spiritual Pressure: Those with an average amount of spiritual pressure are those of lower rank, such as 4th seat to unseated, lower level Arrancar etc. Those at this level are at a Level 1 stage in terms of Reiatsu.
High Spiritual Pressure: This level of spiritual power corresponds to those possessing an above average amount of spiritual power, which is finely controlled. This level of spiritual power is common among those of an average lieutenant rank and high ranked seated officers. Fraccions and such are also covered under this section. This covers a Level 2 in terms of Reiatsu.
Great Spiritual Pressure: This level of spiritual power corresponds to those possessing a large amount of spiritual power which is finely controlled. This level of spiritual power is common among those of a Captain rank. Alternatively, Espada, Stern Ritter and Elite Fullbringers. Lieutenants/3rd Seats, Fraccions, etc, can now look to take the next step to truly being one of the big boys. A Shinigami without a Bankai, is still not on par with a Captain.
Disclaimer: For Shinigami not starting out as Elite(Captain). They require a Level 3 in Reiatsu & Zanapakuto with one other combat style. They must have also mastered Bankai before thinking of parading on the same level as a Captain.
Augmentation-
- -Damage Resistance – Similar to Hierro, this allows the user to only be hurt by shikai and above moves. Someone with a level 1 in reiatsu would not even dent this person, and a level two would require bankai to cut or harm them. [Cannot be ignored.] Cost - 500 Soul Currency
- -Shockwave – Able to create a powerful shock wave that cases large scale damage (football field) once a fight. Capable of stopping bankai strength attacks. [Cannot be ignored or stunned.]Cost - 250 Soul Currency
- -Immense Spiritual Power – Visible Energy surrounds the user, taking a certain hue, it also comes with a form, like cat or skull. Knocks out anyone who is level one, and brings level 2 to there kness. [Reiatsu, Instant] Cost - 1000 Soul Currency
Zanpakuto - Spoiler:
Zanpakuto
- -Level 1 –The basic understanding of your zanpakuto, this is a requirement for accessing your shikai, and knowing its name. Ones power and proficient with the sword. You have learned the name of your Zanpaktou and the two of you have learned how to work together. Your roughly 3rd seat officer in terms of skills with your sword play, as well as your shikai. Bankai is inaccessible at this stage. Cost - 300 Soul Currency
- -Level 2 – A mutual understanding if your zanpakuto, this is a required for obtaining bankai. Those of this level are highly skilled. LT/Captain level, are able to learn the basic zanjutsu skills. Can coat your sword in reiyoku to increase its cutting power so it can match a level 1 shikai. Cost - 500 Soul Currency
- -Level 3 – Considered perhaps the penultimate in terms of proficient with swordsmanship. The highest level of ones Zanjutsu, enabling the usage of Kendo the same way Zaraki Kenpachi does in the anime/manga (with proper training). Not only that, you are now able to release your Zanpaktou without a Release Phrase. You can coat your zanpakuto with reiyoku, increasing its cutting power and distance, about a full two inches from the tip. Your skills can easily match a Level 1 in shikai, and coated, you can match a level 2 in shikai. At this stage, your shikai can match the bankai of a level two quite readily. Cost - 700 Soul Currency
Augmentation-
- -Constant Release - Your zan is always at the ready, in its shikai state. Along with all of your abilities and techniques active all the time, without the need to release it. Must be at least level two to purchase this with bankai. Cost - 150 Soul Currency
- -Kendou : Sanshin – In order to perform this, they cannot have any ability in progress that requires their reiatsu/reiryoku. This skill may only be used once per post. Must be at least level two to purchase [Will Link Off] Cost - 150 Soul Currency
- -#1: Nadegiri – This basic technique allows for a precision cut of extreme force and speed with their katana, or sharp sword of any kind, as it may casually slice through any large, multi-story high opponents. The opponent could be killed with one swift slash so precise, that they aren't even aware of until after it has taken place. Must be level 3 to purchase this, as well as having purchased Kendou: Sanshin [Will Lin Off] Cost - Soul Currency
- -#2: Sukigiri – A more refined technique, allows for a precise and powerful block with extreme force and speed. Able to stop a single attack with the use of the sword at such speeds, even point blank attacks are hard pressed by its power. Rivaling Nadegiri in terms of power, it creates a highly pressurized wave that blocks an attack and causes no damage done to oneself. Must be level three to purchase, as well have purchased the previous two. [Physical, Instant] Cost - 150 Soul Currency
- -First Division Sect - The peak of zanpakuto skills, and swordsmanship, those at this level at known to be true monsters in terms of sword skills. At this level, it isn't even a fair fight unless your a captain. One must purchase everything in order to obtain this. At this level, your sealed weapon can easily break through most defenses with a single swing. If one does not have proper protection (at least level three in terms of defensive skills, Heirro or such) your sword will cut through like butter. Grants an additional technique to shikai AND bankai. (Two in total.) [Cannot be ignored.] Cost - 1000 Soul Currency
Hakuda - Spoiler:
Hakuda
- -Level 1 – In every art, one has to start off somewhere. And for those on this level, they are at the bottom of the food chain in terms of skill. You’re capable of defending yourself barehanded, but you’re lacking in speed and power and technique.You can land an accurate hit and cause damage with your fists. In a rumble you could kill someone barehanded, given enough hits. At this level, your comparable to a 4-5th seat in terms of physical punching power. Cost - 300 Soul Currency
- -Level 2 – Those of this level may also employ speed, strength and agility in order to take down their opponents. By attacking certain points of the body, they are capable of stunning their opponent by landing a critical hit. Like their master counterpart, experts too can knock an opponent unconscious, with a strong enough strike to the back of the neck. Hakuda Experts may also come in different forms, based on their way of fighting. Some will rely on brute strength and speed, while others are more acrobatic and agile compared to most. This is standard for most captains, good skills, able to handle themselves without there weapon. At least level you can block a level 1 unreleased zanpakuto with your hands. Cost - 500 Soul Currency
- -Level 3 – Hakuda Masters are more or less the equivalent of a master swordsman, although the applications may be different. This means, Hakuda masters will have little too no trouble doing combat, against those who specialize in a different art of fighting. Always looking to out manoeuvre their opponent, their arms and legs, can prove to be lethal weapons at times. Those of this level know exactly where to hit in order to cause the most pain and discomfort to their opponents. True masters, at this level you can block the shikai of a level one, and the unreleased of a level two in terms of zanpakuto with your hands and feet. Cost - 700 Soul Currency
Augmentation-
- -Hakuda Superstar - Must be at least a level two to purchase any hakuda techniques. (This costs nothing, but is a stated requirement)
- -Bronze Skin – Level 1 – Due to the training of their hakuda, they are able to extend the blocking power of there strikes, able to catch the sealed zanpakuto of a level three. (Must be level three.) [Cannot be ignored.] Cost - 300 Soul Currency
- -Steel Skin – Level 2 – Same as above however this adds an additional nomenclature, able to catch the bankai of a level two zanpakuto. Must have purchased Bronze Skin. [Cannot be ignored.] Cost - 700 Soul Currency
- -Ikkotsu – The user focuses all their strength into their fist and strikes at the opponent’s body. The punch is powerful enough to break bones and muscles in the vicinity area of their fist upon impact. Must have purchased Bronze Skin [Will be Linked Off] Cost - 150 Soul Currency
- -Soukotsu– A powerful double fisted punch delivered to a opponent that delivers incredible crushing and breaking force into their entire major bones. At its strongest form, this power can shatter and break an opponent in half, faster than an opponent has time to react to the pain. It is so strong that two fist shaped impressions are smashed into the land behind the opponent, giving it the title, “Double Bone”. Must have purchased everything, Level 3, Bronze and Steel Skin, and Ikkotsu. [Will be Linked Off] Cost - 250 Soul Currency
Kidou - Spoiler:
Kidou
- -Level 1 – You got some skill, Kido will not blow up back at you and you can use Kido without a incarnation. But, when you do use it with one, it will be stronger than the one without a incarnation. (Without incantation, your spells will be about 20 levels lower) Cost - 300 Soul Currency
- -Level 2 – Skills from previous levels are at your disposal. But, now you can cast double incarnations and when starting, you can get 1 more extra free Kido spell free. This is roughly a LT class level, your spells without incantation will be roughly 10 levels lower. Cost - 500 Soul Currency
- -Level 3 – Skills from previous levels are at your disposal. Also, you can start with 2 more extra and free Kido Spells when starting out. But, thats not it. At this level you are so good with Kido that you can even use Kōjutsu Eishō (lit. "Later Mention Incantation"), where the incantation is recited after initiating the spell to power it up. Captain class characters are this level, without incantation the spells will be 5 levels lower, and with later mention they will be 5 levels higher. Cost - 700 Soul Currency
Augmentation-
- -Ishōhaki – a class of Kidō Incantation where the Kidō practitioner forgoes using a spoken incantation at all. While it decreases the time needed to release the Kidō, it drastically weakens the spell. While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail (i.e.: the spell explodes in the user's face). The most skilled experts are capable of using this technique to amazing effect. Must be at least level one to purchase Cost - 150 Soul Currency
- -Nijū Eishō – a class of Kidō Incantation where the Kidō practitioner mixes the incantations of two entirely separate Kidō spells together to save time and confuse ones' opponent at the same time. Must at least be level two to purchase Cost - 150 Soul Currency
- -Kōjutsu Eishō – a class of Kidō Incantation where the incantation is recited after initiating the spell in order to power it up. So far, only Hachigen Ushōda has been seen using this technique, in order to reinforce the nature of his Ryūbi no Jōmon during his fight against Baraggan Louisenbairn. Must be at least level three to purchase Cost - 150 Soul Currency
- -Specialized Kido– This is where you can purchase a specialized area, such as healing, barrier, sealing. It can be purchased multiple times but for only different thins. You must be at least level three to purchase, and have bought Later mention and Incantation Skip. Cost - 200 Soul Currency/b]
- -Shunko – An advanced technique that combines hand-to-hand combat and Kidō energy to explosively increase a Shinigami's offensive capabilities. A high-pressured Kidō surges throughout the user's body, enhancing their arms and legs for battle. Only purchasable if you have level 3 in Hakuda as well as level three in Kidou. Follows Shunko rules/regulations. Cost - 1000 Soul Currency
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