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| Shinigami Race Information | |
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Heaven
Posts : 152 Soul Currency : 120 Join date : 2013-07-05
| Subject: Shinigami Race Information Tue Jul 16, 2013 3:47 pm | |
| The Shinigami
They are souls with a high level of innate Spiritual Energy, recruited from the ranks of the residents and nobility of Soul Society. Their bodies are composed of Reishi instead of atoms. This means that just like most other types of spirits, they can only be seen by other spiritually aware entities, which excludes most Humans. Nevertheless, they are quite capable of influencing their environment. When souls with exceptional spiritual energy train their bodies, they reach the level of Shinigami. The most talented of them become affiliated with various organizations like the Gotei 13 and the Onmitsukidō. Sometimes, a Shinigami is born among the residents of the Rukongai, and in some rare cases from Seireitei.
Their Duty:
- Konsō (魂葬, Soul Burial): the process by which a Shinigami sends wandering Pluses (souls) in the living world and send them to their respective place. Either Soul Society if they are good in life, or to Hell if their life was full of evil acts (such as murders, theft, etc). Konsō is performed by using the hilt of the Shinigami's Zanpakutō, tapping the soul on the head and transporting them to the afterlife.
- Hollow Cleansing: When a Shinigami slays a Hollow (evil spirit) with their Zanpakutō, they cleanse their sins. Once this takes place, a Hollow will return to its former state as a Plus and is led into Soul Society. This is called sublimation. Souls that live in Soul Society are reborn again into the human world. Not all Hollows are sent to the Soul Society. Since Zanpakutō are only capable of cleansing sins committed after becoming a Hollow, Hollows that committed serious crimes when they were still Human are sent to Hell when they are slain. Also, if they are destroyed by a Quincy, Hollows are completely vanquished and cannot ever return to the Soul Society.
- Soul Governance: Shinigami are responsible for governing the flow of spirits between the Human World and Soul Society. This is commonly carried out by balancing the total number of souls by moving and managing them in the human world. All of the soul-related jobs are under their authority.
The Gotei 13
The Gotei 13 (護廷十三隊, Goteijūsantai; 13 Division Imperial Guards, 13 Court Guard Squads is the primary military branch of Soul Society. It is also the main military organization that most Shinigami join after the academy.
The Mission:
The Gotei 13 serves as a military force with its primary responsibilities consisting of:
- The defense of the Seireitei, the center of Soul Society.
- The deployment of Division members into enemy territory for combat operations.
- The deployment of Task Forces as defensive measures in the world of the living.
- The guiding of souls to the Soul Society.
The General Operations:
The Gotei 13, in contrast to the normal operations of modern-day militaries, does not operate as a cohesive unit normally. The command of the divisions are generally left to the discretion of its particular Captain, who commonly runs it whatever way he or she sees fit, allowing for the change of a division's traditional duties to an entirely new set and even the creation of a separate institution connected to the division. The Gotei 13's main duty is to defend the Seireitei but they are also allocated districts in Rukongai to defend. In addition to these duties, Shinigami also have to deal with the business of being assigned to the Human World.
The only general authority to call forth a combined front would be that of an edict from the Central 46 Chambers, or more often the Captain-Commander. It is not uncommon for captains to not see each other as a whole group for long periods of time, except for cases involving a threat to all of the Soul Society, a captain's punishment, or to a lesser degree, a captain's promotion. On a regular basis, the captains are spread out all across the Soul Society doing their divisions' duties, whatever they may be. They are, in fact, so far spread out that getting the Captains together as a group, or even getting their lieutenants together as a group, could normally take a day to accomplish.
Unless specifically ordered by the Captain-Commander, captains can choose whether or not to attend meetings (at their own risk) or not even involve themselves in the daily situations of the Soul Society. Captains are not allowed, without permission, to carry out activities outside of their normal jurisdiction or their division. The captain of one division cannot punish the subordinates of another captain.
The Captain’s Council
The Captains congregate together in the main hall of the First Division Headquarters to discuss important issues involving their specific divisions and matters that affect Soul Society. This council is highly formal with the captain-commander leading its proceedings. All captains are considered equal (with the exception of the captain-commander) and determine the course of their individual division unless dictated otherwise by the captain-commander. Votes are carried out via a unanimous consensus.
Steps to becoming a Captain:
There are three known ways in which to become a Captain of the Gotei 13. And these are:
1. Captain proficiency test (隊首, taishu): A test which requires the ability to perform Bankai. Nearly all Shinigami become captains using this method. At least three existing captains, including the Captain-Commander, have to witness the test. Here on Souls Unleashed, this method will be enforced if one hopes to ascend to the position of Captain. This has to be done In Character of course; OCC/OOC will not count.
2. Personal Recommendation: To have personal recommendations from at least six captains and approval from at least three of the remaining seven. Here, this method will be enforced if one hopes to ascend to the position of Captain. This process may be the most difficult of them all, considering one has to take the time to get the approval of the other Captains. This must be carried out In Character if it is chosen as one of the three steps.
3. Trial by Combat: To defeat a captain one-on-one with at least 200 witnesses from the captain's division. Here on Souls Unleashed, this method may also be employed. However, as Souls Unleashed is an AU site, getting 200 witnesses may prove to be impossible. As such, by using the Captain’s proficiency test method, one may be able to succeed. This means the Captains Commander and two other Captains must be present in a In Character Topic.
The Gotei 13 Divisions & Duties:
Ichibantai (1st Division)- The First Division is ranked highest among the 13 Divisions. Even subordinate members of the First Division are considered model Shinigami. Emergency must be dealt with swiftly; quick decisions and quick actions are essential. The division is able to ascertain a situation and mobilize quickly even before an order is issued. That is the true value of the First Division. The first is also responsible for leading the Gotei 13 forces. More specifically the Sotaicho, whose authority supersedes that of other Captains etc. The Ichibantai is more or less all the all seeing eye of the Gotei 13. Captains and Lieutenants of other divisions will often relay important information to the Sotaicho. Division Perk: All members of this division regardless of rank are allowed to create missions in correlation to their rank. IE: Lt makes Class 2 and lower missions, 3rd seat can make Class 3 and lower missions etc. The creator of the mission will recieve 1/6th of the experience the mission rewards when it is completed. The Captain Commander automatically recieves 1/4th of ALL missions completed. You cannot do missions that YOU create.
- Spoiler:
1st DivisionCaptain Commander -Yuri Aoi-Lieutenant: Hana3rd Seat: N/A. Seated Officers:- -
Nibantai (2nd Division)- The 2nd Division has been directly linked to the Onmitsukidō. As such the special operations of Soul Society has become the full measure of what the division involves itself in primarily. Members are tasked with assassination, policing, detention and message couriers. The 2nd Division will often undertake secret missions, that may involve assassination and the like. The Nibantai is also responsible for detaining those deemed to be dangerous and a threat to the Gotei 13 and the Soul Society as a whole. For this reason, the maggot’s nest is used, a place that many a Shinigami doesn’t know exist. Division Perk: 2nd Division members are generally required to be stealthier and quicker than members of other divisions and can use Flash steps more frequently and more times than other divisions. Each member gains an extra 3 Flash Steps and subtract 1 cool down.
- Spoiler:
2nd DivisionCaptain Daizai BachiLieutenant: Inazuna Takashi3rd Seat: N/A. Seated Officers:- -
Sanbantai (3rd Division)- The 3rd Division is said to be based on Psychological warfare. Manning the Senkaimon gate and in charge of the restricted archives that contain forbidden Kidou along with history and information not meant for most eyes. The Sanbantai may be sent to carry out missions, that could give a physiological advantage to the Gotei 13. This is their specialty. Being responsible for manning the Senkaimon Gate. The Sanbantai also keeps records, along with the 12th Division. These documents are stored inside books and databases, should a situation arise where such records are needed. Division Perk: 3rd Division members have the ability to learn all the abilities of any shinigami or other race that uses those abilities within Soul Society. In addition to this, when each new enemy is engaged by any squad member, 3rd division members can gain the knowledge of the abilities the enemy revealed IF the squad member wasn't killed. Must return to the 3rd Squad Barracks and “Study” in RP to gain the information(requires 700 words for each person you are learning about).
- Spoiler:
3rd DivisionCaptain OokamiLieutenant: Sato Ace3rd Seat: N/A. Seated Officers:- -
Yonbantai (4th Division)- The 4th Division is the medical/supply division. They are responsible for both treating the injured and doing most of the manual labor, such as cleaning the Seireitei. The 4th Division is further divided into teams that have specific assigned jobs. Other division members use their spiritual power only for fighting. Members of the 4th Division possess spiritual powers that is used to tend to wounds and provide relief. They use these special powers and the benefits of their daily training to act with precision and speed to aid injured comrades. Members of the Yonbantai will at times be deployed, along with other divisions to the battlefield. However, the Yonbantai is rarely required to take part in battle, as they given the task of tending to the injured. Division Perk: You are the only group allowed to learn and create healing kido. You auto gain Healing Kido spells between level 1-30 for free that are canon. You still must pay to create custom healing kido.
- Spoiler:
4th DivisionCaptain: Nakimana, Yashakoi Lieutenant: 3rd Seat: Arakaki KeiSeated Officers:- -
Gobantai (5th Division)- Messenger Squad, delivering messages along the Sereitei where Hell Butterflies may take too long or messages that are deemed to be of the outmost importance. The members of this division are all highly skilled, having been trained by a captain who excels at everything, including battle readiness. The Gobantai is also seen as the Kido division, as they have an extensive knowledge in Kido and its usage. Division Perk: The Gobantai being the main division for all things Kido related, are given certain perks, perhaps multiple perks in relation to Kido. All Members of the Division may learn a spell two level higher, than what their fighting style in “kidou” would normally allow. The Gobantai members can create/add 3 more additional Kido for free (No training Required). They are also capable of learning all the different types of Kido spell. To learn healing type Kido, they must work with a 4th Division member for at least 3 Topics. The Gobantai member will use this experience to pick up on the art of healing.
- Spoiler:
5th DivisionCaptain Kagerou MikadzukiLieutenant: ----- 3rd Seat: N/A. Seated Officers:- -
Rokubantai (6th Division)- Real World Reconnaissance, finding missing Shinigami that have gone to the real world and have become missing or undetectable. Usually their missions consist of bringing Shinigami back who have had prolonged period missions in the Human World. The Rokubantai are also known for policing the Seireitei. Members of the Rokubantai will often detain those who have broken the law, so that they may be brought to justice. Division Perk: 6th division members gain double points from capturing rogue shinigami including Vizards and 1/4 more points for completing missions in general.
- Spoiler:
6th DivisionCaptain Black Brago Lieutenant: - September Onohane - 3rd Seat: N/A. Seated Officers:- -
Nanabantai (7th Division)- The duties of the 7th Division are to act as mass reinforcements, for other Division. Much like the 11th Division, that will normally go to the front lines. The 7th will act as their reinforcements should they need it. During war times, the 7th Division will also guard the 4th Division Headquarters, along with the 1st Division headquarters. Division Perk: 7th Division members are considered to more peace loving and the most level headed shinigami. They can only be affected by bankai level illusions and sensory deception abilities.
- Spoiler:
7th DivisionCaptain - Makoto Yasuo - Lieutenant: ----- 3rd Seat: N/A. Seated Officers:- -
Hachibantai (8th Division)- The 8th Division Duties are to work in tandem with the 13th Division. Patrolling the Rukongai districts, while helping to maintain the order. The 8th Division will also act as the security forces for Central 46. Gathering intelligence is also a major part of the 8th Division duties. They're expected to report back to the 1st Division with their findings and progress. The Hachibantai is also responsible for supplying reinforcements for other divisions too. Division Perk: Being in charge of helping to maintain order and security, division 8 has invisible cameras(Undetectable) positioned all throughout the Soul Society(This include ANYWHERE outside of other division barracks). They can return to their division barracks and view any of these tapes at any time gaining the knowledge of what has occurred and what was said.(1k word requirement per EACH tape.)
- Spoiler:
8th DivisionCaptain Ashia UyedaLieutenant: ----- 3rd Seat: N/A. Seated Officers:- -
Kyubantai (9th Division)- The mission of the Ninth Division is to protect the Seireitei. It is always on standby for combat because it is the security force of the Gotei 13. Traditionally, Ninth Division has overseen arts and culture. For this reason it is known to be in charge of the Seireitei news magazine. All the lieutenants of the divisions of Gotei 13 hand in their reports to them. Division Perk: All member of the Kyuubantai can create/buy defensive based Kido spells, for half the cost. They cannot be tortured or tricked for information under any circumstances. They also gain a double experience for completing Missions that are centered around defending the Seireitei.
- Spoiler:
9th Division Captain ----- Lieutenant: ----- 3rd Seat: N/A. Seated Officers: - -
Jubantai (10th Division)- The 10th Division duties are to maintain order within the Rukongai Districts. The 10th Division will also carries out investigations, within these areas. They will often work in tandem with the 6th Division. The 10th Division will at times accompany the 6th Division. To the material world in order to aide them on their mission. Division Perk: 10 division members are the team leaders. All group missions will be lead by a 10th division member regardless of rank(Excluding if the mission has a captain involved). This gives that shinigami the ability to command EVERYONE on the mission. Failure to listen will result in consequences. They also gain an addition 1/4th exp for completing Missions.
- Spoiler:
10th DivisionCaptain: Jin Hoshigawa Lieutenant: Miriad Tatsumaki3rd Seat: N/A. Seated Officers:- -
Juichibantai (11th Division)- The Eleventh Division is the direct-combat Division with a specialization in swords-only combat, forgoing the other Shinigami arts and thereby being one of the most specialized divisions in the Gotei 13. The division's doctrine of dominating in battle is what appeals to its members; they believe that fighting is what makes life worth living. This is what separates 11th Division from the others and makes them the strongest division. Everyone in the 11th Division are highly skilled in fighting. They believe if they are going to die anyway, go down fighting gloriously. Division Perk: 11th Division members will gain the ability to ignore any damage/wounds that they receive or have received for 3 posts. This can be activated at any time. This effect must be activated in OOC during the fight expressing the use of the 11 Division perk. Failure to activate this prior to your attacks or damage recieved will result in a void. This can only be used once every 20 posts.
- Spoiler:
11th DivisionCaptain - Izanagi Jushiro Lieutenant: - Ishia Kyroshi - 3rd Seat: N/A. Seated Officers:- -
Junibantai (12th Division)- The 12th Division develops new technology and spiritual tools and is the home of the S.R.D.I, founded by Kai. As such technological and scientific research has become the full measure of what the division involves itself in primarily. Members are tasked with research and collection of data and samples. The 12th division is also responsible for monitoring the material world, reporting back any disturbances that may prove to be a threat. The 12th Division keeps a constant eye on the Material World and even the Seireitei as a whole. Division Perk: 12th division members are the only shinigami allowed to create custom items and weapons and get a 35% discount on all inventions
- Spoiler:
12th Division Captain Lieutenant: 3rd Seat: N/A. Seated Officers: - -
Jusanbantai (13th Division)- The 13th Division duties includes, the coordination and preservation of information. They have also long since merged with the Kido corps. Which also the Kido corps to operate within a controlled Environment. The 13th Division also works closely with the 3rd Division. Being part guardians and preservers of important information and history of the Soul Society. Division Perk: The 13th Division members are the only other shinigami that are able to create barrier/Capture Type Kido spells for only 75% the normal price. These Barrier/Capture type Kido are spells similar to Hachigen’s unnamed Kido spells used in the Manga/Anime. They get 2 free cannon Barrier/Capture spells.
- Spoiler:
13th DivisionCaptain Houki San HasuLieutenant: ----- 3rd Seat: N/A. Seated Officers:- -
Credit Goes to Bleachwikia for the information that was extracted from the site.
Last edited by Heaven on Sat Aug 17, 2013 7:40 pm; edited 2 times in total | |
| | | Heaven
Posts : 152 Soul Currency : 120 Join date : 2013-07-05
| Subject: Re: Shinigami Race Information Tue Jul 16, 2013 3:49 pm | |
| Shinigami Combat Styles
Shunpo - Spoiler:
Shunpo
- -Level 1 – Capable of using at most 4 uses at a time before a 4 post recharge rate. At this level you are easily traceable to the naked eye, meaning people can sense where your Shunpo is going. But that doesn't make it any less swift. Cost - 300 Soul currency
- -Level 2 – Capable of using at most 8 uses at a time before a 4 post recharge rate. A normal LT level Shunpo move. Your untraceable to the naked eye, and a blur to any level ones. You are noticeable to any Level 3’s. Cost - 500 Soul currency
- -Level 3 – Capable of using at most 12 uses at a time before a 4 post recharge rate. A captain level shunpo mover, untraceable to anyone that isn't level 3, and a blur to level 2. Cost - 700 Soul currency
Augmentation-
- -Utsusemi – Level 1 – A move that allows for the a movement of great speed, much higher than shunpo. Leaving behind an afterimage that can appear to take damage or even die. Can use twice a fight. [Strategic, Instant] Cost - 250 Soul currency
- -Utsusemi – Level 2 – Same as above however this appears to take damage and leave behind a piece of cloth so it feels as though the opponent cut or hit. Even looking as if the move hit. This also increases your shunpo to 14 times a before a 4 post recharge rate. Cane be used 4 times a fight. [Strategic, Instant] Cost - 500 Soul currency
- -Junkei – Level 1 – This technique allows the user to create clones, up to 5 afterimage clones. These clones are tangible and last up to two posts. After all five have been used there is a recharge of 7 posts. [Strategic, Instant] Cost - 250 Soul currency
- -Junkei – Level 2 – The final stage of Junkei, allowing the user to leave behind or create up to 15 afterimages clones, these clones are tangible and no amount of sensory can tell them apart from the real deal. They last five posts, once all 15 are used, a 7 post recharge is needed. [Strategic, Instant] Cost - 500 Soul currency
- -Onmitsukidō Chief – Only obtainable if one has final stages of both Junkei, Utsusemi and Shunko. This is a advance form of everything, increases shunpo count to 16, increases Utsusemi use to 6 times, and increases Junkei to 18 times. Cost - 1000 Soul currency
Reiatsu - Spoiler:
Reiatsu
- -Level 1 –The requires amount of reiatsu to gain shikai. This level allows for the basis of reiatsu, air walking to base level kidou. Comparable to a 4th or fifth seat. Cost - 300 Soul currency
- -Level 2 – This is the required amount of reiatsu needed to obtain bankai. Comparable to a LT level shinigami. Cost - 500 Soul currency
- -Level 3 – The captain level, enough to bring any level 1 to there knees. This is what separates the boys from the men, Captains from officers. Cost - 700 Soul currency
- Quote :
- Average Spiritual Pressure: Those with an average amount of spiritual pressure are those of lower rank, such as 4th seat to unseated, lower level Arrancar etc. Those at this level are at a Level 1 stage in terms of Reiatsu.
High Spiritual Pressure: This level of spiritual power corresponds to those possessing an above average amount of spiritual power, which is finely controlled. This level of spiritual power is common among those of an average lieutenant rank and high ranked seated officers. Fraccions and such are also covered under this section. This covers a Level 2 in terms of Reiatsu.
Great Spiritual Pressure: This level of spiritual power corresponds to those possessing a large amount of spiritual power which is finely controlled. This level of spiritual power is common among those of a Captain rank. Alternatively, Espada, Stern Ritter and Elite Fullbringers. Lieutenants/3rd Seats, Fraccions, etc, can now look to take the next step to truly being one of the big boys. A Shinigami without a Bankai, is still not on par with a Captain.
Disclaimer: For Shinigami not starting out as Elite(Captain). They require a Level 3 in Reiatsu & Zanapakuto with one other combat style. They must have also mastered Bankai before thinking of parading on the same level as a Captain.
Augmentation-
- -Damage Resistance – Similar to Hierro, this allows the user to only be hurt by shikai and above moves. Someone with a level 1 in reiatsu would not even dent this person, and a level two would require bankai to cut or harm them. [Cannot be ignored.] Cost - 500 Soul currency
- -Shockwave – Able to create a powerful shock wave that cases large scale damage (football field) once a fight. Capable of stopping bankai strength attacks. [Cannot be ignored or stunned.]Cost - 250 Soul currency
- -Immense Spiritual Power – Visible Energy surrounds the user, taking a certain hue, it also comes with a form, like cat or skull. Knocks out anyone who is level one, and brings level 2 to there knees. [Reiatsu, Instant] Cost - 1000 Soul currency
Zanpakuto - Spoiler:
Zanpakuto
- -Level 1 –The basic understanding of your zanpakuto, this is a requirement for accessing your shikai, and knowing its name. Ones power and proficient with the sword. You have learned the name of your Zanpaktou and the two of you have learned how to work together. Your roughly 3rd seat officer in terms of skills with your sword play, as well as your shikai. Bankai is inaccessible at this stage. Cost - 300 Soul currency
- -Level 2 – A mutual understanding if your zanpakuto, this is a required for obtaining bankai. Those of this level are highly skilled. LT/Captain level, are able to learn the basic zanjutsu skills. Can coat your sword in reiyoku to increase its cutting power so it can match a level 1 shikai. Cost - 500 Soul currency
- -Level 3 – Considered perhaps the penultimate in terms of proficient with swordsmanship. The highest level of ones Zanjutsu, enabling the usage of Kendo the same way Zaraki Kenpachi does in the anime/manga (with proper training). Not only that, you are now able to release your Zanpaktou without a Release Phrase. You can coat your zanpakuto with reiyoku, increasing its cutting power and distance, about a full two inches from the tip. Your skills can easily match a Level 1 in shikai, and coated, you can match a level 2 in shikai. At this stage, your shikai can match the bankai of a level two quite readily. Cost - 700 Soul currency
Augmentation-
- -Constant Release - Your zan is always at the ready, in its shikai state. Along with all of your abilities and techniques active all the time, without the need to release it. Must be at least level two to purchase this with bankai. Cost - 150 Soul currency
- -Kendou : Sanshin – In order to perform this, they cannot have any ability in progress that requires their reiatsu/reiryoku. This skill may only be used once per post. Must be at least level 3 to purchase [Kendo Sanshin(Bisection)Link] Cost - 150 Soul currency
- -#1: Nadegiri – This basic technique allows for a precision cut of extreme force and speed with their katana, or sharp sword of any kind, as it may casually slice through any large, multi-story high opponents. The opponent could be killed with one swift slash so precise, that they aren't even aware of until after it has taken place. Must be level 3 to purchase this, as well as having purchased Kendou: Sanshin [Will Lin Off] Cost - 150 Soul currency
- -#2: Sukigiri – A more refined technique, allows for a precise and powerful block with extreme force and speed. Able to stop a single attack with the use of the sword at such speeds, even point blank attacks are hard pressed by its power. Rivaling Nadegiri in terms of power, it creates a highly pressurized wave that blocks an attack and causes no damage done to oneself. Must be level three to purchase, as well have purchased the previous two. [Physical, Instant] Cost - 150 Soul currency
- -First Division Sect - The peak of zanpakuto skills, and swordsmanship, those at this level at known to be true monsters in terms of sword skills. At this level, it isn't even a fair fight unless your a captain. One must purchase everything [excluding constant release] in order to obtain this. At this level, your sealed weapon can easily break through most defenses with a single swing. If one does not have proper protection (at least level three in terms of defensive skills, Heirro or such) your sword will cut through like butter. Grants an additional technique to shikai AND bankai. (Two in total.) [Cannot be ignored.] Cost - 1000 Soul currency
Hakuda - Spoiler:
Hakuda
- -Level 1 – In every art, one has to start off somewhere. And for those on this level, they are at the bottom of the food chain in terms of skill. You’re capable of defending yourself barehanded, but you’re lacking in speed and power and technique.You can land an accurate hit and cause damage with your fists. In a rumble you could kill someone barehanded, given enough hits. At this level, your comparable to a 4-5th seat in terms of physical punching power. Cost - 300 Soul currency
- -Level 2 – Those of this level may also employ speed, strength and agility in order to take down their opponents. By attacking certain points of the body, they are capable of stunning their opponent by landing a critical hit. Like their master counterpart, experts too can knock an opponent unconscious, with a strong enough strike to the back of the neck. Hakuda Experts may also come in different forms, based on their way of fighting. Some will rely on brute strength and speed, while others are more acrobatic and agile compared to most. This is standard for most captains, good skills, able to handle themselves without there weapon. At least level you can block a level 1 unreleased zanpakuto with your hands. Cost - 500 Soul currency
- -Level 3 – Hakuda Masters are more or less the equivalent of a master swordsman, although the applications may be different. This means, Hakuda masters will have little too no trouble doing combat, against those who specialize in a different art of fighting. Always looking to out maneuver their opponent, their arms and legs, can prove to be lethal weapons at times. Those of this level know exactly where to hit in order to cause the most pain and discomfort to their opponents. True masters, at this level you can block the shikai of a level one, and the unreleased of a level two in terms of zanpakuto with your hands and feet. Cost - 700 Soul currency
Augmentation-
- -Hakuda Superstar - Must be at least a level two to purchase any hakuda techniques. (This costs nothing, but is a stated requirement)
- -Bronze Skin – Level 1 – Due to the training of their hakuda, they are able to extend the blocking power of there strikes, able to catch the sealed zanpakuto of a level three. (Must be level three.) [Cannot be ignored.] Cost - 300 Soul currency
- -Steel Skin – Level 2 – Same as above however this adds an additional nomenclature, able to catch the bankai of a level two zanpakuto. Must have purchased Bronze Skin. [Cannot be ignored.] Cost - 700 Soul currency
- -Ikkotsu – The user focuses all their strength into their fist and strikes at the opponent’s body. The punch is powerful enough to break bones and muscles in the vicinity area of their fist upon impact. Must have purchased Bronze Skin [Ikkotsu Technique Link] Cost - 150 Soul currency
- -Soukotsu– A powerful double fisted punch delivered to a opponent that delivers incredible crushing and breaking force into their entire major bones. At its strongest form, this power can shatter and break an opponent in half, faster than an opponent has time to react to the pain. It is so strong that two fist shaped impressions are smashed into the land behind the opponent, giving it the title, “Double Bone”. Must have purchased everything, Level 3, Bronze and Steel Skin, and Ikkotsu. [Soukotsu Technique Link] Cost - 250 Soul currency
Kidou - Spoiler:
Kidou
- -Level 1 – You got some skill, Kido will not blow up back at you and you can use Kido without a incarnation. But, when you do use it with one, it will be stronger than the one without a incarnation. (Without incantation, your spells will be about 20 levels lower) Cost - 300 Soul currency
- -Level 2 – Skills from previous levels are at your disposal. But, now you can cast double incarnations and when starting, you can get 1 more extra free Kido spell free. This is roughly a LT class level, your spells without incantation will be roughly 10 levels lower. Cost - 500 Soul currency
- -Level 3 – Skills from previous levels are at your disposal. Also, you can start with 2 more extra and free Kido Spells when starting out. But, thats not it. At this level you are so good with Kido that you can even use Kōjutsu Eishō (lit. "Later Mention Incantation"), where the incantation is recited after initiating the spell to power it up. Captain class characters are this level, without incantation the spells will be 5 levels lower, and with later mention they will be 5 levels higher. Cost - 700 Soul currency
Augmentation-
- -Ishōhaki – a class of Kidō Incantation where the Kidō practitioner forgoes using a spoken incantation at all. While it decreases the time needed to release the Kidō, it drastically weakens the spell. While anyone well versed in Kidō can use this technique, it is most effective when done by a skilled practitioner, otherwise the spell could utterly fail (i.e.: the spell explodes in the user's face). The most skilled experts are capable of using this technique to amazing effect. Must be at least level one to purchase Cost - 150 Soul currency
- -Nijū Eishō – a class of Kidō Incantation where the Kidō practitioner mixes the incantations of two entirely separate Kidō spells together to save time and confuse ones' opponent at the same time. Must at least be level two to purchase Cost - 150 Soul currency
- -Kōjutsu Eishō – a class of Kidō Incantation where the incantation is recited after initiating the spell in order to power it up. So far, only Hachigen Ushōda has been seen using this technique, in order to reinforce the nature of his Ryūbi no Jōmon during his fight against Baraggan Louisenbairn. Must be at least level three to purchase Cost - 150 Soul currency
- -Specialized Kido– This is where you can purchase a specialized area, such as healing, barrier, sealing. It can be purchased multiple times but for only different thins. You must be at least level three to purchase, and have bought Later mention and Incantation Skip. Cost - 200 Soul currency
- -Shunko – An advanced technique that combines hand-to-hand combat and Kidō energy to explosively increase a Shinigami's offensive capabilities. A high-pressured Kidō surges throughout the user's body, enhancing their arms and legs for battle. Only purchasable if you have level 3 in Hakuda as well as level three in Kidou. Follows Shunko rules/regulations. Cost - 1000 Soul currency
Shunko- Info-Here
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| | | Heaven
Posts : 152 Soul Currency : 120 Join date : 2013-07-05
| Subject: Re: Shinigami Race Information Sat Aug 17, 2013 7:41 pm | |
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| | | +Suo Captain
Posts : 133 Soul Currency : 855 Join date : 2013-08-06 Age : 28
| Subject: Re: Shinigami Race Information Thu Sep 05, 2013 2:43 pm | |
| -Ranks Updated - September 18th, 2013 - 3:45 PM. | |
| | | Jushiro Izanagi Captain
Posts : 434 Soul Currency : 207 Join date : 2012-02-03
| Subject: Re: Shinigami Race Information Wed Oct 09, 2013 5:10 am | |
| ~Updated
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